An open steppe at dusk — a watchtower and a road running to the horizon

Progressive · gated · the journey

Barrens

The journey, together.

One character. Classic through Wrath. Everyone moves together — the whole realm climbs the same road, crosses every gate on the same day, and nobody is left behind at a level nobody plays any more.

  • The cap30level cap 30 · phase 1
  • The world1.5content stage 1.5 · Molten Core and Onyxia
Next gatelevel cap 40 · phase 2Uldaman, Maraudon

No date. One appears here the day the running phase has a published length — we do not put a guess in its place.

Barrens · current record

Where the road stands.

Barrens is at content stage 1.5 with a level cap of 30. The whole realm moves together.

Next gate: level cap 40, opening Uldaman, Maraudon.

The realm ledger

Every comfort, with the setting behind it.

The QoL record keeps the small changes separate from the realm story: what changed, what it replaces, and the setting last read from the running realm.

Read the QoL ledger

Two ways in

Which door is yours?

The same account, the same house rules, the same client. The difference is one thing: whether the world stays where it is, or moves.

The museum

Elwynn

The game, kept.

Vanilla, preserved. The cap is 60 from the first day and no phase ever moves it, so nothing you do here can fall behind.

  • Level cap 60, from the first day
  • Content stage 1.12, and it stays there
  • The realm has no ending — and no beginning to miss.

For the player who logs in on a Sunday evening and wants the world exactly where they left it.

The road

Barrens

The journey, together.

Classic, then The Burning Crusade, then Wrath of the Lich King. The cap is 30 today and lifts in steps, on the same day for everyone.

  • Level cap 30 today, and it lifts in steps
  • Content stage 1.5, and it moves
  • The road ends at 80 — and then the realm stays.

For the player who wants the climb, and wants to be climbing it at the same time as everyone else.

You are standing here

The arc

Three eras, one road.

Real clients per era — 1.12, then 2.4.3, then 3.3.5a — not one engine pretending to be three. Each era opens for the whole realm at once.

Era I · Classic

The long road

Home was far away.

The first tram out of Ironforge, a campfire in Duskwood while something rustled past the light — no flight master, only feet and a map you barely understood. Every zone was earned, and every level came with a story someone still tells at the inn.

Azeroth — Classic

Era II · The Burning Crusade

The world broke here

What remains of a dying sky.

The Dark Portal didn't open — it swallowed, and on the other side the stars are wrong and the old heroes became something else. You cross at sixty, and the shattered land asks questions the old world never thought to raise.

Outland — The Burning Crusade

Era III · Wrath of the Lich King

Where the cold remembers

One last stretch of road.

Icecrown sits on the horizon and does not move — the tundra is silent in a way that isn't peace, it's waiting. By the time you reach the gate, seventy levels behind you and the wind cutting through plate, you know the crown was never meant for the living.

Northrend — Wrath of the Lich King

Every gate

The level cap lifts in brackets, then sits at each era's ceiling for the raids. Timing is community-driven — no hard calendar dates, only the honest gate, and the whole realm crosses it on the same day.

Two roads, and the realm walks both.

The cap is one road: it lifts in steps, for everyone on the same day. What the world holds is the other, and it moves on its own — most of Classic happens at sixty, chapter by chapter, while the cap stands still.

  1. Azeroth · Classic

    liveclient 1.12.1

    Level gating

    How far a character may climb. Fixed for all three eras.

    1. 19phase 0

      Launch brackets — Ragefire Chasm, Deadmines, Wailing Caverns, Shadowfang Keep, Blackfathom Deeps, the Stockade, Razorfen Kraul, Warsong Gulch

      opened

    2. 30phase 1

      Gnomeregan, Scarlet Monastery, Razorfen Downs

      the realm is here

      No date. One appears here the day the running phase has a published length — we do not put a guess in its place.

    3. 40phase 2

      Uldaman, Maraudon

      next

      planned 14 days

    4. 50phase 3

      Zul'Farrak, Sunken Temple — mounts at 40, 1-gold respec

      ahead

      planned 14 days

    5. 60phase 4

      BRD, Dire Maul, LBRS and UBRS, Scholomance, Stratholme, Alterac Valley

      ahead

      planned 14 days

    6. 60phase 5

      Endgame Classic — Onyxia, MC, BWL, Zul'Gurub, AQ, Naxxramas, gate by gate

      ahead

      planned 14 days · fixed

    Content stage

    What the world contains. Classic runs the original patch data, so these chapters carry their historical patch numbers — the client never changes.

    1. 1.5

      Molten Core and Onyxia

      Molten Core, Onyxia, Warsong Gulch — Alterac Valley from level 51

      the world is here

      started July 24, 2026planned 21 daysthe planned window has passed and the chapter is still open

    2. 1.6

      Blackwing Lair

      Blackwing Lair, the Darkmoon Faire

      next

      planned 28 days

    3. 1.7

      Rise of the Blood God

      Zul'Gurub, Arathi Basin, the tier two sets complete

      ahead

      planned 7 days

    4. Dragons of Nightmare

      The four emerald dragons, Silithus reworked

      lands inside this chapter

      ahead

      planned 14–21 days

    5. 1.9

      The Gates of Ahn'Qiraj

      AQ20 and AQ40, the war effort

      ahead

      planned 21–28 days

    6. 1.10

      The Calm Before Naxxramas

      The tier 0.5 quest chain, the weather system

      ahead

      planned 10–14 days

    7. 1.11

      Shadow of the Necropolis

      Naxxramas

      ahead

      planned 35–42 days

    8. Drums of War

      Cross realm battlegrounds, the Blackrock Mountain event

      lands inside this chapter

      ahead

      planned 14 days

    9. The Burning Crusade pre-patch

      The pre-Portal world event

      ahead

      planned 14 days · fixed

    Two promises that carry a condition.

    • Arathi Basin

      Promised for phase 1. It is not a level gate — Arathi Basin belongs to content stage 1.7, on the other road, and opens with Zul'Gurub.

    • Dual specialisation

      Promised for phase 3. What phase 3 opens today is the 1-gold respec. Dual talent specialisation is not a Classic feature at all; it belongs to Wrath.

  2. Outland · The Burning Crusade

    next eraclient 2.4.3

    Level gating

    How far a character may climb. Fixed for all three eras.

    1. 64phase 6

      The Dark Portal — Hellfire dungeons, Eye of the Storm

      ahead

      planned 10–14 days

    2. 69phase 7

      Auchindoun, the Caverns of Time

      ahead

      planned 10–14 days

    3. 70phase 8

      Endgame TBC — Karazhan, SSC/TK, Black Temple, Sunwell, arenas, flying at 70

      ahead

      planned 14 days · fixed

    Content stage

    The client stays 2.4.3 through the whole of Outland, and the level gates are fixed. Endgame content opens progressively; the exact sequence publishes once it is technically validated, with item balance and class state staying 2.4.3 throughout.

    1. Opening Outland

      Hellfire Peninsula, the Outland dungeons

      ahead

    2. Tier 4

      Karazhan, Gruul's Lair, Magtheridon's Lair

      ahead

      planned 28 days

    3. Tier 5

      Serpentshrine Cavern, Tempest Keep

      ahead

      planned 35 days

    4. Tier 6

      Mount Hyjal, Black Temple

      ahead

      planned 35 days

    5. Zul'Aman

      Zul'Aman

      lands inside this chapter

      ahead

    6. Sunwell

      Isle of Quel'Danas, Magisters' Terrace, Sunwell Plateau

      ahead

      planned 35–42 days

    7. Wrath of the Lich King pre-patch

      The pre-Northrend world event

      ahead

      planned 14 days · fixed

  3. Northrend · Wrath of the Lich King

    future eraclient 3.3.5a

    Level gating

    How far a character may climb. Fixed for all three eras.

    1. 74phase 9

      Northrend dungeons, Death Knights, Strand of the Ancients

      ahead

      planned 14 days

    2. 79phase 10

      Drak'Tharon, Gundrak, Halls of Stone & Lightning

      ahead

      planned 14 days

    3. 80phase 11

      Endgame Wrath — Naxx, Ulduar, Trial, Icecrown Citadel

      ahead

      planned 14 days · fixed

    Content stage

    Content opens progressively for real, through AzerothCore's mod-progression-system — the same mechanism behind Classic's raid gates. What is not promised is a full historical replay of Wrath's original minor patches.

    1. Northrend

      Borean Tundra, Howling Fjord, the Northrend dungeons

      ahead

    2. Heroics

      Heroic Northrend dungeons

      ahead

    3. Tier 7

      Naxxramas, Eye of Eternity, Obsidian Sanctum, Vault of Archavon

      ahead

      planned 21 days

    4. Ulduar

      Ulduar

      ahead

      planned 42 days

    5. Tier 9

      Onyxia's Lair, Trial of the Crusader

      ahead

      planned 21 days

    6. Icecrown

      Icecrown Citadel

      ahead

      planned 56–70 days

    7. Ruby Sanctum

      Ruby Sanctum

      lands inside this chapter

      ahead

permanent

The Realm Eternal

The road does not end in a shutdown. When the Lich King falls the realm stays: permanent Wrath, every chapter open, the same characters.

Peace and war

Three days of peace, three days of war.

The Barrens turns on a slow drum: three days as a PvE realm where every fight is chosen, then three days of open-world PvP where the contested zones flag everyone. The whole realm switches together — at dawn, after a short announced restart. Read the sky before you ride out.

Rotates every 3 days · switch at dawn (~05:00 server time) · short announced restart · a cross-faction party stays friendly on war days, and survives the restart

Everything this realm does differently.

All of it, on one page. Running today: 14. Set, but not yet picked up by the running server: 5. Not built: 2. Deliberately not done: 0. If something surprises you and it is not here, that is a bug and we want to hear about it.

live
Running now. You can rely on it today.
prepared
Set, but the running server has not read it yet. Nothing has changed in your game.
not yet
Promised or planned. It does not exist.
on purpose
Decided against, and the decision holds. Not a queue position.

Playing together

The changes you notice in the first hour.

  • liveCross factionGroup, chat, channels, guilds, trade, auction house, mail, who and friends all work across both sides.
  • liveOne auction houseBoth factions trade in the same market, not two thin ones.
  • preparedAuctioneers in every capitalStormwind, Ironforge, Undercity, Orgrimmar, Thunder Bluff and Darnassus. Three of them were missing at this content stage and were put back.
  • liveAuctions run seven daysLong enough that a listing outlives your weekend.
  • liveMail arrives instantlyNo delivery delay between players.
  • preparedWorld chatA realm wide channel. The bridge to Discord is built but has not been proven end to end.

Your character

Comfort changes, most of them voted for by the realm.

  • liveRespec costs one goldFlat, however often you do it. The price never climbs.
  • preparedRespec trainers at the dungeon doorsTalent Adept stands at Wailing Caverns and Deadmines. Loaded on the server, not yet confirmed in game.
  • liveThree primary professionsThree instead of two.
  • preparedSoul shards stack in tensWarlocks get their bags back.
  • liveDeleted items can be restoredAsk a keeper. It is a normal request, not a favour.
  • preparedYour character saves every five minutesShortens what a crash can cost you. Takes effect at the next server start.
  • liveRates are x1Experience, money and quest rewards are untouched. Nothing is boosted.

The world and how it opens

The realm concept itself, and what has been repaired in it.

  • liveContent stage 1.5, level cap 30The world runs on an early patch and walks forward through the old stages. The cap lifts for everyone at once.
  • liveThree days of peace, three days of warThe whole realm switches together at dawn, after a short announced restart.
  • liveWarsong Gulch from level 10It shipped requiring level 21 on a realm capped at 19, so nobody could enter. Corrected on 19 July.
  • liveCross faction buffs do not stackPlaying with the other side must not hand you two versions of the same buff.
  • liveEight world fixesRespawn timers, the Stranglethorn chest, Daphne, the digsite, the oats quest and Warsong Gulch.
  • liveThe Stranglethorn chest appears every six hoursNot every three. With a small population one person can otherwise hold the whole rotation.
  • not yetDouble experience for opened bracketsNot built yet, and it does not belong to this gate. Catch-up runs in the run up to the last phase of an expansion and in the pre-patch into the next one, because those are the points where starting late leaves you alone.
  • not yetDual specialisationPromised for phase 3. The one gold respec stands in for it until then.

Getting in

Three steps, and you are on the road.

Barrens runs on the same account and the same client as Elwynn. If you already play here, you are two clicks away.

  1. Step 1Create an accountOne account covers every Stonetavern realm. Confirm the mail, that is all.
  2. Step 2Download the clientVanilla 1.12.1, realmlist already set, no patcher and no installer.
  3. Step 3Pick Barrens in the realm listThe realm shows up next to Elwynn. It has been live since 24 July.

Using your own client? Set this line in realmlist.wtf

set realmlist play.stonetavern.app

If the world ever traps you

Type .unstuck in the chat box. Every player can use it, no GM needed. It is the fastest way out of a wall or a floor.

The honest part

Live since 24 July · content stage 1.5 · level cap 30.

The road opened on 24 July. Right now the whole realm sits at content stage 1.5 with a level cap of 30, and the caps lift together as the community reaches them, not on a calendar. Elwynn is live next door: pure Vanilla, for good. You start fresh on Barrens. A one-way character move to Elwynn exists in the account area, but it is still a trial run: it checks your character and the name on Elwynn, and it does not move anything yet. One more honest note. The realm runs on an earlier content stage than your game client knows about, so a few item tooltips show the later numbers: damage, stats, price, or whether something binds. The realm uses the earlier values, and those are the ones that count. If an item looks wrong, that is usually why.

Not today?

We can tell you when it opens.

Every gate on this road opens for the whole realm on the same day. Pick the one you are waiting for, and we write you once, when it happens. No date is promised here — the road moves on progress, not on a calendar.

One mail per milestone, and every mail has a way out.