Stonetavern

The Progression

This is the road, decided and written down. The realm runs on a fixed 1.12 ruleset — talents, balance and interface never change — and we open the content one chapter at a time, from Molten Core to Naxxramas, across about fifteen months. Then the road stays open.

Set, and written down. The roadmap below is fixed. What's still ours to choose is where the road goes after Naxxramas — say your piece on Discord or in the realm Council.

One client, the finished 1.12 ruleset from your first login — talents, balance and interface never change. What moves is the content: we open each raid by hand, roughly one chapter every two months, across about fifteen months from Molten Core to Naxxramas. Then the road stays open.

In simple words

Simple words: the game is already the finished version. Your character and buttons never change. We just open the big raids one at a time — about one every two months — until everything is open a little over a year in. You download once and never again.

  1. Launch

    The Climb

    Open now

    Levelling 1–60 — all endgame sealed

    The realm opens to level first; every raid stays shut. The 80×60 gate lives here — the first raids open 2 weeks after 80 accounts reach level 60. The house climbs together before the first door opens.

  2. Gate + 2 weeks

    Embers of the Mountain

    Up next

    Molten Core · Onyxia's Lair

    2 weeks after the gate is met — 80 accounts at level 60. The Mountain and the Broodmother open together.

  3. The Dire Maul

    Sealed

    Dire Maul

    ≈ two months after the Mountain. A 5-man catch-up step that lifts the whole roster — not a day-0 freebie.

  4. Edge of the Gods

    Sealed

    Zul'Gurub (20)

    ≈ two months on. The Atal'ai stir in the heart of Stranglethorn — and the debuff cap rises 8 → 16.

  5. The Black Flight

    Sealed

    Blackwing Lair

    ≈ three months after the Mountain — the first of the big raids, which keep a roughly three-month gap. Nefarian's brood, and the Tier 0.5 questline alongside.

  6. Call to Arms

    Sealed

    Dragons of Nightmare

    ≈ two months on. The four dragons wake in the world; honor and the Battlegrounds ride the same beat — PvP is never a headliner of its own here.

  7. The Gates of Ahn'Qiraj

    Sealed

    Ahn'Qiraj — Temple (40) · Ruins of Ahn'Qiraj (20)

    ≈ three months after the Black Flight. The War Effort comes first — the whole realm builds toward the Gong before the gates ever open.

  8. The Fall of Naxxramas

    Sealed

    Naxxramas

    The aspirational close of the road, and the one chapter with no fixed gap in front of it — it opens on Ahn'Qiraj's progress. The necropolis stands above the plaguelands, the last door on the map.

See the raid timeline →

After the last chapter

The road stays open.

The ruleset never changes, but the realm doesn’t hit a wall either. When we reach Naxxramas, the house decides — together — where it goes next.

  • Open the Dark Portal

    Carry the realm forward into The Burning Crusade — Outland, and a new chapter for the same characters.

  • A second realm

    Start a fresh realm on a different model; the first lives on as its own thing. Two homes, one tavern.

  • Stay Era

    Freeze at the top — a permanent 1.12 home. No wipe, no rush, the regulars stay regulars.