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Elwynn · Quality of life

What makes a day here easier.

Not everything this realm changed, only the parts you feel while playing. Each one says what the original did, what happens here, and the setting that was read off the running server so you can ask about it.

Comforts on this realm10

Every row below was read off the running realm on .

  • Both sides play togetherGrouping, chat, trade, mail, guilds, friends and the who-list all work across both sides.
    Originally
    Alliance and Horde cannot group, trade, talk, mail or share a guild.
    Measured
    AllowTwoSide.Interaction.* = 1 (core default: off)
  • Auctions run up to a weekSeven times that, so a listing survives the days you do not log in.
    Originally
    The longest listing is twenty four hours.
    Measured
    Rate.Auction.Time = 7 (core default: 1)
  • Respec costs at most twenty five goldThe ceiling is half that, so trying a build is not a punishment.
    Originally
    The price climbs every time you reset, up to fifty gold.
    Measured
    Rate.RespecMaxMultiplier = 5 (core default: 10)
  • Mail arrives the moment it is sentIt lands immediately, including mail between the two sides.
    Originally
    Anything sent with an item or gold attached is held for an hour.
    Measured
    MailDeliveryDelay = 0 (core default: 3600)
  • Mining and skinning keep levellingThe step-down is off, so the last hundred points do not take longer than the first.
    Originally
    The chance of a skill-up is halved again at every step as your skill climbs.
    Measured
    SkillChance.MiningSteps = 0, SkillChance.SkinningSteps = 0 (core default: 75)
  • You hear the room, not just the tableForty yards, so a tavern or a bank hall reads as one conversation instead of four.
    Originally
    Say and emotes carry twenty five yards.
    Measured
    ListenRange.Say = 40, ListenRange.TextEmote = 40 (core default: 25)
  • Battlegrounds start evenBoth sides are filled to the same number before the gates open.
    Originally
    Invitations go out without checking that both sides are the same size.
    Measured
    Battleground.InvitationType = 1 (core default: 0)
  • Quests and spawns that were broken now workThey were repaired against the original behaviour. The list is a floor and not a total: nobody has compared this realm line by line against an untouched copy, so if you find something odd that is not written down, it is worth a ticket.
    Originally
    A number of quests, spawns and drops never worked as they were meant to.
    Measured
    deploy/fixes + deploy/sql, applied and kept
  • Dungeon rares always show upThe roll favours the rare across twenty one dungeon and graveyard pools, so it is the one standing there.
    Originally
    A named rare shares one spawn roll with an ordinary stand-in, and the roll can land on the stand-in instead.
    Measured
    pool_creature.chance = 100 for the rare across 21 dungeon/graveyard pools, 0 for its stand-in (core default: a shared roll, 2-75% per pool) — deploy/custom-sql/2026-08-19-rat-24-rare-bosse-immer-spawnen.sql
  • Digging quest sites hold their groundTwenty eight positions, seven per fragment, are always active and refill five minutes after you dig one up, in the same spot.
    Originally
    Dig spots were drawn from a shared random pool with far more possible positions than could ever be active together, so a spot you found could vanish and turn up somewhere else.
    Measured
    gameobject: 28 fixed positions (ids 331/333/334/35252), respawntimesecs 300/300, 0 pool_gameobject rows (core default: pool_gameobject RNG across up to 112 objects) — deploy/custom-sql/2026-08-31-e10-q299-fixed-digsite-spawns.sql

Anything that changed the realm without making an ordinary day easier is not on this page. It is on the changes page, with the reason for it. Nothing here was bought, and nothing here is hidden until after you have levelled for a week.