- Nothing is for sale
- No shop, nothing ever sold, no Patreon, no "supporter" perks. No money ever touches the game — no advantage is for sale, at any price.
- The museum realm stays Vanilla
- Blizzlike, nothing boosted. No transmog, no LFG tool, no Vanilla+. One deliberate exception: Horde and Alliance share chat, groups and dungeons — a small community is one table, not two. Beyond that, only invisible bug-fixes and small account comfort.
- AI gnomes watch, humans decide
- Little AI gnomes keep an eye out for griefing, hacking and the like and report it. Every ban is then reviewed and issued by human hand, and can be appealed.
- No hidden house rules
- Rules and operational changes live on the site. If something changes, it is written down.
- Core
- Faithful Classic Vanilla — tuned for accuracy, stability, and the old shape of the game
- World
- This Normal realm has no layering and no sharding. In a small house you actually meet the same people
- Rates
- No boosts — XP, gold, drops and reputation exactly as Blizzard set them
- Start
- Level up first; the first raids open 2 weeks after 80 accounts reach level 60
- Progression
- MC + Ony → Dire Maul → ZG → BWL → Call to Arms → AQ → Naxx — one chapter about every two months across a ~15-month roadmap, then the road stays open
- PvP
- A PvE realm — no forced world PvP. Use /pvp only if you want a fight; battlegrounds and honor work just like Classic Vanilla
- Economy
- No RMT, no GDKP, no staff advantage
- Accounts
- Email registration, CAPTCHA path, one real person behind the character